![]() ![]() A fast way to reach the maximum is through the infinite lives trick, done by kicking Koopa Shells (and occasionally Buzzy Shells) repeatedly against staircases, such as at the end of World 3-1. allows players to earn up to 127 lives, but (in the NES version only) earning more than that gives a Game Over in the next death due to a signed integer overflow. Some games (such as Super Mario Land) play a different sound when a 1-up is earned. ![]() Many of the games play the six-note tone e g E C D G when a character of the Super Mario franchise receives an extra life. In most games of the Super Mario franchise, players typically start with three to six lives and can usually earn more during the course of the game. Players can lose lives by being defeated by an enemy, falling into a pit, falling into lava or poison, getting crushed by an obstacle, or running out of time. ![]() When a player loses all of their lives, a Game Over results, and the game must either be played again from the beginning or be restarted from the last save point. If a player loses a life, they are able to start from the beginning of the level (or sometimes at the level's checkpoint, if it has been reached) without losing a significant amount of progress. A 1-up awards the player an extra chance to beat the game. Mario gathering coins to eventually have 99 lives to defeat a Reznor in Super Mario-kunĪn extra life, also known as a 1-up (alternatively 1-Up, 1-UP, 1UP, or 1up) or Life Up, is a mechanic used in video games, especially platform games, such as those in the Super Mario franchise. ![]()
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